Coleman Gray
RED COLONIAL MARINES Covert Intervention
86
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Posted - 2013.03.18 19:35:00 -
[1] - Quote
1. Don't jump into a vehicle thats not yours, you could be ******* up a game winning plan.
2. When you have a nanite injector use them! easy points and saves your team from losing a clone.
3.When fighting enemies, don't suddenly go chasing a shiney object, stay and fight, win then go chasing shiney things if you feel. Key note here, finish what you start.
4. follow other players, since they can't be trusted to follow you, then you support them then.
5. At all times give your team room to manouvre, you or them maybe nearly dead and try to fall back, if your all too close no one can get out of the fire zone. Also by clumping together you just leave ourselves open to grenades and other AOE attacks.
6. Check your ammo, don't want to get into a fight with only 5 bullets in your clip left.
7. Support tanks, They have the fire power and sheer formidability to win a game from the get go, So follow them and try to keep people with grenades getting close, you watch his back, he mows down the enemy at a distance keping you alive, nice trade off.
8. If your not with at least 3 other people, get to at least 3 people or your probably gonna die soon.
9. Use cover, seriously words cannot explain how important cover is.
10. If you have a nanite injector, use them or swap them out for nanohives and throw them about to help your team and get easy points.
11. Keep an eye out and check behind your "squad" to see if anyone is trying to flank you.
12. Don't hold back, Dust is an aggresive game where the most aggressive normally win. If you hide back at base or shy from combat then you already lost and may as well leave, maybe you'll be replaced by someone who wants to play.
13. If you see most of your team are sniping at the redline, simply leave and try again, Save yourself the aggro.
14. Don't be afraid to join squads, if they have space then just jump in and help where you can, This could lead you to being invited to a Corp.
I may edit this sometime, till then feel free to post replies or other rules you all feel people should follow, And please be serious if I see a comment thats totally outrageous then I'm afriad I'll have to write you an angry email :P |
Coleman Gray
RED COLONIAL MARINES Covert Intervention
103
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Posted - 2013.03.21 12:34:00 -
[2] - Quote
KalOfTheRathi wrote:Coleman Gray wrote: -- snip, of reposting of many previously posted ideas -- You forgot that they shouldn't play the game except the way that You want it played, Lantern Boy. What about the fact that the Sentinal Class shouldn't be played because that one just gives you a nose bleed or such and you want it Eliminated. https://forums.dust514.com/default.aspx?g=posts&t=64958&find=unreadAnd that you are the source of all things DUST. Even if you don't like them. However, that may be implied upon re-reading the OP.
As things stand at the moment, Heavies are pretty much nerfed in comparisson to other "classes", I stand by that, and I'm sure people will back me up on that. But also not so much how specifically I want people to play, more common sense. Team mate is down, no one around, why would you not revive them, unless they got sniped then it's a bit of a gamble.
And if you feel I'm the source of all things Dust I am truely flattered but I think CCP holds that title.
And out of ALL the pointless journals I posted out of rage, inexperience ect you pick this one to question? (sorry, insomnia is making me a douche this week)
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